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As Creative Director my role requires a broad range of creative, interpersonal and technical skills that I have honed over the course of my career. I’m skilled with every creative aspect of game development: brainstorming, incubation, storyboarding, prototyping, pre-production, production, release and beyond. I’m experienced with a wide range of production functions: game mechanics and system design, level design, environment creation, 3D modeling, material and texture generation, cinematics, particle design and video editing. 

 

Within game development, my experience has given me a deep understanding of the player experience and the importance of creating content that is fun, entertaining and compelling. At the same time, having a deep technical understanding of the tools, processes, features and services available to product development is essential to the role I play on the team. 

 

Two of my favorite things to hear in the creation process are “what if…” and “we can't do that...”. The possibilities that emerge when you ask unlimited questions and face challenging obstacles can push the creative process in exciting and unexpected ways.

 

While I love to get my hands “dirty” and build content - a chance I grab whenever possible - a majority of my time has been spent discussing and defining ideas, selling product vision, communicating between teams and peers, and getting alignment and agreement among them. When I’m not working with others, I’m spending my time researching, reading, imagining possibilities, and writing proposals, creative briefs, vision documents and design specs. 

I believe collaboration, communication, trust and ownership are at the heart of success for any game team. As a creative leader and vision holder, knowing my team, their strengths and skills is essential to understanding how to craft a successful experience.  

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