

Qualifications
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Patent # 8284157 - Directed performance in motion capture system - A
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Patent # 8465108 - Directed performance in motion capture system - B
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Patent # 8957898 - Multi-platform motion-based computer interactions
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Patent # 9075434 - Translating user motion into multiple object responses
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Patent # 9498718 - Altering a view perspective within a display environment
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Defining and driving the creative vision of teams and projects
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Envisioning new ways of thinking about experiences that engage and delight customers
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Defining, selling and driving experiences from concept to completion
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Visualizing, prototyping and implementing experiences and systems
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Storyboarding and pre-visualizing concepts and designs
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Expert in multiple design roles: game, UX, motivational and emotional
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Skilled in research and development with new hardware, input methods, and cloud technology
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Self-motivated, hands-on problem solver
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Excellent written and verbal communication skills
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Excellent eye for detail and high expectations on content quality
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Passionate about interactive design and the experience people have with creative content
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Directing partnered development studios to complete and ship content to expected standards
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Driving consensus with production teams to deliver the best quality customer experience
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Collaborating with team members across all disciplines
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Listening and translating the ideas of others into viable experiences.
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Creating approachable and fun experiences for a broad consumer market
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Producing articulate and functional design documentation
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Breaking down complex ideas, systems and functions into understandable tasks and action items
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Efficiently managing and organizing production pipelines
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Keeping an eye on the details and knowing what to polish for final release
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Belief that design is about creating experiences that fulfill the needs and desires of the player/customer/user/patient/client.
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28 years of professional experience in the game development industry
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Shipped 18 titles on multiple systems
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Managed and directed Artists, Game Designers and Technical Artist across mulitiple disciplines
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Managed multiple design projects with external development partners
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Consistently shipped titles on time and within budget
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Managed social media channels for product development
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Released games in both publisher and developer capacity